Blastoise - Monster Hunter Style
Blastoise - Monster Hunter Style

Since the release of Monster Hunter Wilds, I wanted to create something inspired by the franchise. I came across an incredible concept by Gabin Guédé—a Blastoise reimagined in the Monster Hunter style—which became my main inspiration. While working on it, I aimed to align the design more closely with the aesthetic of Monster Hunter World and Wilds. The model was sculpted in ZBrush, with retopology and UVs done in Maya, textured in Substance Painter, and rendered in Unreal Engine. It has under 65K polygons, with two sets of 4K textures and one set of 2K textures.

inspiration: https://www.artstation.com/artwork/3dz9vo

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